Product Design Case Study

Narrative Therapy Game:
Branches of Stories

Project Overview

It is an interactive and creative installation/game inspired by the form of a bonsai, designed to help cancer patients and their families communicate through a third-party medium.
The game follows the principles of a narrative medicine, allowing participants to engage in storytelling and emotional expression.

Year

2024

My Role

Designer

Professional Supports

Pamela Schaff, MD, PhD - Associate dean  for the USC Keck School of Medicine
Wenyi Xu - Psychology Ph.D. student at USC

Target User

7-13years old children from families affected by cancer

Related Fields

Game Design; Product Design; Interaction Installation

Project Progress

  • Observation
  • Find pain point
  • Research
  • Design Draft
  • Prototype ( version1 )
  • User Test + Interview
  • Iteration
  • Prototype ( version2 )
  • Publish

Feedback

Alex - Target User Representative

“At first, I was nervous to talk about how I felt, but when I played the game, it was easier to share. It felt like I was just playing, not being asked questions.”

Eric Greiman - Parents Representative

“This was the first time I saw my son openly talk about how he feels about his dad’s illness. It gave him a way to say things without pressure. It's also an encouragement for me to create an open communication atmosphere.”

Pamela, Schaff - Professionals Representative

“It’s especially effective in a family setting and narrative workshop, as it naturally prompts shared storytelling, which can be therapeutic for both children and parents.”

DESIGN SOLUTION

Research

BRANCHES


The branches design embraces the organic nature of a bonsai tree, with each branch having a distinct shape and character.

I have integrated the word “language” into the roots, symbolizing its importance as the foundation of communication

OTHER COMPONENTS


The Base

The base of the plant also plays an important role, constructed from interlocking pieces. The top of the base features spaced insert slots, each 5 cm apart, allowing players to insert various branch pieces.


Leaves

The words engraved onto leaves, which players can then insert into the branches or connect with other leaves through an interlocking structure.

Through the user’s engagement, they can create scenarios that imbue these words with emotional weight and meaning.

Why Blue?


Unity + Power

just like the ocean

Structure


Interlocking Structure

without using glue

User Flow

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